In an effort to get the studio executives to commit to making the movie, Zack Snyder and his team scanned every image from Frank Miller's graphic novel into a computer. They then removed all of the dialogue and descriptive prose, and added simple animation to each frame (such as burning fire, moving clouds, sparkling eyes etc.). They then edited these shots together into what amounted to an animated comic strip, and Snyder hired his friend Scott Glenn to record a voice-over narration for the piece. Snyder brought the film to Warner Bros., but they said they needed more to convince them that the movie could work. As such, he decided to shoot a live-action 'test' - a 90-second 360-degree continuous shot featuring a single Spartan killing several Persians. The combination of the animated comic images and the test convinced Warner Bros. that Snyder and his team were capable of making the movie. An extract from the animation as well as the entire test can be found as an Easter egg on disc 1 of the 2-Disc special edition DVD of the film.
The film was photographed almost entirely on a sound-stage in Montreal, using blue-screen and green-screen backgrounds. The only part of the movie not shot on the sound-stage was the shot of the Persian messengers appearing over the top of a hill as they gallop towards Sparta, which was shot on location in Los Angeles. However, even this shot was heavily manipulated in post-production.
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According to an interview with IGN.com, director Zack Snyder says that fighting styles and formations (particularly the Spartans' phalanx) were purposefully changed - making them historically inaccurate - so they'd "look cool" and work better for movie purposes.
Post-production took almost a year. The film was edited on Avid, with an HD cut also maintained in Final Cut Pro. The 3D was made using Maya, XSI and Lightwave. The 2D composites were made with Shake, Inferno, Fusion and Combustion. The filmmakers prefer Macintosh, but large portions of the movie were made under Linux. Asset management was handled by custom software written in the Panorama development environment, made by Provue. Color management was handled by Truelight software. The film was scanned on a Northlight scanner and was recorded on the Arrilaser. Most of the film was shot at high speed, between 50 and 150fps (normally, film is shot at 24fps). The film was transferred to HD SR tape and quicktime, and HD quicktimes were the basis for the HD preview cuts. The working resolution for the film was 2K, at a working aspect ratio of 2.11:1 and a projected aspect ratio of 2.39:1.
Snyder, much like his colleague and friend Christopher Nolan, began experimenting on Batman v Superman by shooting select sequences in IMAX. True IMAX film cameras, which record the picture on 65mm celluloid, produce an aspect ratio of 1.43:1, which is much closer to a square (although not quite as much as what is used in ZSJL). And when BvS was screened in IMAX theaters in 2016, it meant the portions of the movie filmed in IMAX filled the entire IMAX screen. However, the majority of the film that was not shot in IMAX only covered the center of the IMAX screen, with a more traditional aspect ratio of 2.39:1.
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